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#1 (permalink) |
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is on the 4th circle: Avarice & Prodigality
Join Date: Mar 2007
Location: Tilburg, the Netherlands
Posts: 836
Hellbux: 10,083
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This topic is about kits & tools for amateur game development.
I would appreciate it to read suggestions of yours. So mention all you know about tools, of which you think amateur developers can't do without. By the way, the emphasis lies at stuff for beginners or intermediates, so preferably keep off mentioning advanced stuff (unless you think it's vital). - Game Maker: A good programme* to learn the basics of (game) programming. It is based on the Delphi programming language and is working with sprite graphics. However, lastmentioned does not exclude advanced users from making 3D effects. The more recent versions of the software have a good seperation between features for beginners and the more advanced stuff. *Brittish spelling
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#2 (permalink) |
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-Panda3d: Panda3D has a short and easy learning curve and is well suited for beginners. Best of all, it's free.
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![]() Gazz is a sexgod - Pamela A. Nothing feels like Gazz - Paris H. After the amazing Gazz, I even started believing in Aliens being our gods - Katie H. I have never seen a bigger one than Gazz's - Jenna J. |
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#3 (permalink) |
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is on the 4th circle: Avarice & Prodigality
Join Date: Mar 2007
Location: Tilburg, the Netherlands
Posts: 836
Hellbux: 10,083
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Good, I am up to teach myself to program with Python. After some practice, I will be able to use that dev kit instead of Game Maker (which is becoming less useful for me in my opinion).
And it appears to be Linux compatible! Might come in handy in future, when I want to start developing a little for Ubuntu/Gnome/Debian based OSes. At the moment of editing, I would like to say I should correct myself. I will probably not use any of the Linux versions, because their filenames indicate a different architecture (i386) then Ubuntu has in my case (I use the 64 bit edition of version 7.10)
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#4 (permalink) |
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is on the 1st circle: Limbo
Join Date: Aug 2007
Posts: 21
Hellbux: 15
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All you need to know is Visual3d.net, I've been following this project for over a year now. They have some incredible talent on board. Thanks to XNA you can develop for PC and Xbox360 at the same time.
Use Visual3D.NET's runtime design toolset to script interactive worlds using the most widely used programming languages including: * C# * Visual Basic * C++ * Java (J#) * JavaScript * Python * and Visual Script Diagrams |
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#5 (permalink) | |
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is on the 4th circle: Avarice & Prodigality
Join Date: Mar 2007
Location: Tilburg, the Netherlands
Posts: 836
Hellbux: 10,083
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Quote:
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#6 (permalink) | |
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Administrator
Join Date: Jan 2002
Posts: 1,887
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#9 (permalink) |
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Administrator
Join Date: Dec 2003
Posts: 2,275
Hellbux: 60,977
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I can remember some fps creating program Gazz used to make a game where you have to shoot germans which he wanted to make into flash to display in his sig
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